Clinical case report on the use of video games and robots in the therapy of a child with ASD: From in-person to remote sessions
In Figures de la psychanalyse (2025/2 n° 48)
The robot in the autism clinic
Video game mediation groups in ULIS: From sensoriality to sensitivitif
In Revue de psychothérapie psychanalytique de groupe (2025/2 N° 85)
Le robot dans la clinique de l’autisme
Robots, virtual reality, and augmented reality in ASD management
The example of three research projects set up in a children’s day hospital
In Contraste (2023/1 No 57)
Video games as facilitators of intersubjective encounters with asd adolescents
In Dialogue (2022/2 No 236)
The logbook of a day hospital in times of lockdown. Translating institutional containing capacity: From the walls of the institution to the frames of our screens
In Enfances & Psy (2020/3 No 87)